![]() Chargeable plasma beams, machine guns, heat-seeking rockets, giant hammers, electro-shockers, and a number of other cool little power-ups definitely get drivers out of a bind when they need them. Occasionally, players might also have use for weapons, of which there are more than 20 to choose from. A good 90% of the time, these are the only skills that players are required to use - that is, judging when to start their drifting techniques and understanding when it's a good idea to go full throttle and when it isn't. That's about all you'll ever need to know. ![]() Drivers will either accelerate or brake and using the right combination of both allows them to drift around hairpin turns or difficult obstacles. Proof of this simplicity can be found the moment you first play it. A solidly-designed title aimed at young children and inexperienced gamers, V4 is a nice, entry-level piece of software that offers just enough challenge and variety for juveniles without the inevitable frustrations and complications found in most of today's racers. The latest installment in the series, Micro Machines V4, is definitely the strongest version to come along since the franchise debuted on the NES almost 20 years ago.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |